System Era Softworks is a small group of veteran game developers headquartered in Seattle, Washington.  Established in 2014 out of shared passions for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as new inspirations for the next generation.  Astroneer is our studio debut title: a sandbox exploration game of intrepid discovery and interplanetary aerospace industry.  Astroneer will be available for purchase in December 2016 as an Early Access title on Steam, and as a Game Preview title on Xbox One and the Windows 10 store.  Astroneer will grow and evolve through our update roadmap with the help and guidance of the community.

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Adam Bromell

Artist

Co-founder and Artist. Game dev since '04. Was Assistant Art Director for Ubisoft Toronto before deciding to go to space.

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Riley Gravatt

Sound Designer

Sound designer. Formerly at Disney and Electronic Arts. Lover of everything audio, film, video games, and drink.

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Zabir Hoque

Lead Engineer

Former Epic Games & 343 Industries Engineer. Directed acyclic graph enthusiast.

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Jacob Liechty

Lead Designer

Co-founder and Game Designer. Formerly a Graphics Engineer for Halo. Friend of Rationalists and Devout everywhere.

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Paul Pepera

Artist

Co-founder.
I like spaceships.

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Brendan Wilson

General Manager

Co-founder and General Manager. Formerly of 343 Industries. Dad, eater of pies.

Astroneer is our first game project. To find out more about it please click the GIF

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