System Era Jobs

Working At System Era

System Era Softworks is an independent game development studio located in Seattle, WA. We are always looking for talented and passionate people to join our team as we build Astroneer and beyond.

System Era is an equal opportunity employer and we value diversity at our studio. We do not discriminate on the basis of race, religion, color, national origin, gender identity or expression, sexual orientation, age, marital status, veteran status, or disability status. We look for candidates who are eager to join a team with a varied set of backgrounds, experiences, interests, and viewpoints.

Current Open Positions

Senior Systems Engineer

As Senior Systems Engineer at System Era, you are responsible for making sure that our technological foundation is strong. This means designing and building fundamental engine systems for high performance and stability across a wide range of target hardware. Achieving high performance for all our targets is a team effort, so you take the initiative to share your understanding of the hardware, profiling tools, and optimization strategies for each platform with the rest of the engineering team. These educational efforts along with the strong example you set in designing, implementing, and maintaining highly optimized performance-critical systems will be key in building a strong culture of high-performance coding across the engineering team. Since initial implementations are only half the battle, you work with other members of the team to put infrastructure and processes in place to ensure that performance and stability metrics are maintained.

The team will also rely on you to understand and properly implement integrations of various required platform-specific features. As a part of this process you will be able to effectively navigate the development portals for each platform, communicate with their support staffs to resolve issues as necessary, and build a strong relationship with our QA team to ensure that platform requirements are well understood, thoroughly tested, and maintained over time. You see meeting platform requirements as a minimum bar and look for opportunities to collaborate with other team members to further leverage platform features in ways that enhance the player experience.

Finally, you value strong teamwork and use your excellent written and verbal communication skills to be a force multiplier for the team.

Due to COVID-19, the System Era team is currently working remotely. This position will begin with remote work; permanent arrangements once the team is able to safely return to our Seattle office may include full- or part-time remote options. Compensation includes salary, benefits with full medical and dental coverage, 401k with company match, and may include relocation assistance. We look for candidates who value joining a team with a diverse set of backgrounds, experiences, interests, and viewpoints.

Qualifications

  1. 5+ years of experience as an engineer in the games industry.
  2. At least one shipped title on a modern console platform.
  3. Excellent C/C++ programming and debugging skills.
  4. Experience working with modern performance profiling tools.
  5. Strong understanding of game engine components and architecture.
  6. Strong understanding of hardware architecture and optimization tradeoffs.
  7. Excellent written and verbal communication skills.

Duties

  1. Design, implement, and maintain performance-critical low-level engine systems, with a focus on maximizing performance for min-spec PC hardware and console targets.
  2. Work with the engineering and QA teams to implement tools, infrastructure, and process to monitor game performance during development on all target platforms.
  3. Integrate required platform-specific features with game code for each target platform.
  4. Help set up and manage products on console manufacturers’ development portals.
  5. Act as a point of contact for technical issues regarding specific target platforms.
  6. Design and implement optimizations specific to individual target platforms as necessary.
  7. Ensure that middleware used by the studio is properly integrated for each target platform.
  8. Develop, implement, and teach best practices for use of platform-specific features and optimizations.

Nice To Have

  1. Experience working with Unreal Engine 4
  2. Strong understanding of data-oriented design principles
  3. Deep understanding of modern console build pipelines
  4. Experience working with platform features and toolsets on multiple different modern console platforms
  5. Familiarity with console manufacturer development portals and certification procedures
  6. Experience working on networked multiplayer games and/or games with a significant live service component
  7. Experience writing automated tests for games/game engines
Apply to: Senior Systems Engineer Position

Animator

System Era is looking for a full-time animator to help bring Astroneer to life by creating beautiful animations for both organic and mechanical assets. Using fundamental animation principles to demonstrate a solid grasp of weight and motion while also being aware of various constraints is a key aspect of this role.

Reporting directly to the lead animator, you will contribute to the artistic vision and assist in realizing the games animated visual style through both the gameplay and marketing animations. This includes skinning and weighting meshes as well as working with existing rigs and creating new ones with the support from the discipline leads.

You should value teamwork and enjoy working with and supporting other disciplines to achieve the sense of fun and excitement that is the core of Astroneer. By introducing new animation opportunities, helping to realize team goals, and participating in open and honest discussion, you will be contributing to growth and wellbeing of both the project and studio.

Due to COVID-19, the System Era team is currently working remotely and this position will begin with remotely as well. Once the team is able to safely return to our Seattle office, continued full or part-time remote options may be discussed. Compensation includes salary, benefits with full medical and dental coverage, 401K with company match, and may include relocation assistance. We look for candidates who value joining a team with a diverse set of backgrounds, experiences, interests, and viewpoints.

Qualifications

  1. Solid grasp of animation principles.
  2. Proficient with Maya, Max, or equivalent programs.
  3. Self-motivated, strong communication skills and capable of problem-solving creative challenges.
  4. 3-5 years' experience as animator in the games industry.
  5. Understanding of skeleton creation and skinning for animations.
  6. Comfortable working in a small team and taking on a wide variety of tasks.

Duties

  1. Animate both characters and objects while adhering to the Astroneer art style for both gameplay and marketing animations.
  2. Create new skeletons and skin new assets for animation.
  3. Actively participate in regular playtests and provide feedback about the experience.
  4. Regularly contribute to creative and planning conversations.

Nice To Have

  1. Experience working with Unreal Engine 4.
  2. Experience compositing in After Effects or Premier.
  3. Experience with Unreal Engine’s Sequencer.
  4. Experience modeling 3D assets.
Apply to: Animator Position

Contact Us

For business inquiries, contact us here, for all Astroneer related questions please post on our forums.