System Era Softworks is a small development studio led by veteran game developers headquartered in Seattle, Washington. Established in 2014 out of shared passions
for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as motivation for future
generations. Astroneer is our debut title: a sandbox exploration game of intrepid discovery and interplanetary aerospace industry. Astroneer
is available now as an Early Access title on Steam, and as a Game Preview title on Xbox One and the Windows 10 store. Astroneer
will grow and evolve through our update roadmap with the help and guidance of the community. Currently, System Era is hiring.
Game designer and digital toymaker. Former gameplay engineer on Galak-Z, and UX Designer at Envelop VR. Still amazed he gets paid to make video games.
Animator. Setter of key frames and footwear model to the stars. Lover of wife and child.
Co-founder of System Era who has been making video games since '04. Too big to go to outer space so doing the next best thing instead.
An outdoor enthusiast with a soft spot for the Pacific Northwest, fire lookouts, and the PCT. Likes to cogitate on minor math when hiking trails.
Cool person with great taste in shoes that likes to program funny things or pretty things.
Previously lead client network engineer at 343 Industries and Zipper Interactive. Probably thinking about rock climbing.
Sound designer. Formerly at Disney and Electronic Arts. Lover of everything audio, film, video games, and drink.
Has turned a childhood taking apart toys into a career doing the same with games. Photographer, zombie book aficionado, and Dad.
Samantha is a designer who writes just enough code to be dangerous. Lover of play and art. Creator of Sentris. Old-school Unity.
Artist and maker of random things. Previously an artist on Minecraft and Project Spark. Fan of just about everything related to Space and Dinosaurs.
Devotee of cats, games, and pizza. Junior TTRPG gamemaster and seasoned player. A sucker for all things purple and space.
Formerly of Motiga and Monolith. Cosplay enthusiast. Will talk your ear off if you ask about her D&D and MMO characters. Runs on Earl Grey and sour candy.
Annie VanderMeer Mitsoda
Industry gremlin since 2004. Nerd about videogames, plants, comics, cooking, boozecraft. Also writes things. Guaranteed to bore you if you ask her about orchids.
Concept artist and avid reader. Formerly of Runic Games and Valve. Career peaked as a NASA intern. Drift compatible.
Programmer that pretends to know things about design. VR poop game magnate. Fashion is a close second love after video games.
Formerly of PopCap Games and 343 Industries. Champion of vision, coordination, and great player experience. Lover of travel, food, and co-op video games.
Formally of ArenaNet. Gotta go fast, love car culture. Gunpla is freedom.
Avid footwear enthusiast, lighthouse aficionado, long winded storyteller. Refers to Lego bricks as Legos. Likes all the snacks.
Omnivorous pursuer of creative hobbies. Notable favorites include doll customization, origami, songwriting, and various fiber arts. Also a great fan of confusing novels.
Co-founder and General Manager. Formerly of 343 Industries. Dad, eater of pies.
Creator of 2D and 3D art. Formerly worked at Harebrained Schemes and Amazon. A total nerd: loves video games, plays DnD and day dreams about anything medieval/sci-fi fantasy.
Formerly of 343 Industries. Builder of systems, team dynamics nerd, and lifelong lover of anything that happens in space. Probably knows too much about the NBA.
Co-founder and dear friend.
Rest in peace.
Astroneer is our first game project. To find out more about it please click the GIF