System Era Softworks is a small development studio led by veteran game developers headquartered in Seattle, Washington. Established in 2014 out of shared passions for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as motivation for future generations.  Astroneer is our debut title: a sandbox exploration game of intrepid discovery and interplanetary aerospace industry. Astroneer is available now as an Early Access title on Steam, and as a Game Preview title on Xbox One and the Windows 10 store.  Astroneer will grow and evolve through our update roadmap with the help and guidance of the community. Currently, System Era is hiring.

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Aaron Biddlecom

Designer

Game designer and digital toymaker. Former gameplay engineer on Galak-Z, and UX Designer at Envelop VR. Still amazed he gets paid to make video games.

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Gene Blakefield

Animator

Animator. Setter of key frames and footwear model to the stars. Lover of wife and child.

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Adam Bromell

Creative Director

Co-founder, Artist, Director, and possible Yeti. 'AAA' game dev since '04. Too big to go to outer space; gonna make a game about it instead.

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Carl Christofferson

Engineer

An outdoor enthusiast with a soft spot for the Pacific Northwest, fire lookouts, and the PCT. Likes to cogitate on minor math when hiking trails.

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Andrew Ford

Engineer

Previously lead client network engineer at 343 Industries and Zipper Interactive. Probably thinking about rock climbing.

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Riley Gravatt

Sound Designer

Sound designer. Formerly at Disney and Electronic Arts. Lover of everything audio, film, video games, and drink.

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Erich Iveans

Quality Assurance

Has turned a childhood taking apart toys into a career doing the same with games. Photographer, zombie book aficionado, and Dad.

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Samantha Kalman

Designer

Samantha is a designer who writes just enough code to be dangerous. Lover of play and art. Creator of Sentris. Old-school Unity.

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Spencer Kern

Artist

Artist and maker of random things. Previously an artist on Minecraft and Project Spark. Fan of just about everything related to Space and Dinosaurs.

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Chloe Mills

Quality Assurance

Formerly of Motiga and Monolith. Cosplay enthusiast. Will talk your ear off if you ask about her D&D and MMO characters. Runs on Earl Grey and sour candy.

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Annie VanderMeer Mitsoda

Designer

Industry gremlin since 2004. Nerd about videogames, plants, comics, cooking, boozecraft. Also writes things. Guaranteed to bore you if you ask her about orchids.

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Elijah O'Rear

Engineer

Programmer that pretends to know things about design. VR poop game magnate. Fashion is a close second love after video games.

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Veronica Peshterianu

Producer

Formerly of PopCap Games and 343 Industries. Champion of vision, coordination, and great player experience. Lover of travel, food, and co-op video games.

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Joe Tirado

Communications

Avid footwear enthusiast, lighthouse aficionado, long winded storyteller. Refers to Lego Bricks as Legos. Likes all the snacks.

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Brendan Wilson

General Manager

Co-founder and General Manager. Formerly of 343 Industries. Dad, eater of pies.

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Eleanor Wingo

Artist

Creator of 2D and 3D art. Formerly worked at Harebrained Schemes and Amazon. A total nerd: loves video games, plays DnD and day dreams about anything medieval/sci-fi fantasy.

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Sam Wolpert

Engineer

Formerly of 343 Industries. Builder of systems, team dynamics nerd, and lifelong lover of anything that happens in space. Probably knows too much about the NBA.

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Paul Pepera

1986-2017

Co-founder and dear friend.

Rest in peace.

Astroneer is our first game project. To find out more about it please click the GIF

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