System Era Softworks is a small group of veteran game developers headquartered in Seattle, Washington. Established in 2014 out of shared passions
for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as new inspirations for the next
generation. Astroneer is our studio debut title: a sandbox exploration game of intrepid discovery and interplanetary aerospace industry. Astroneer
will be available for purchase in December 2016 as an Early Access title on Steam, and as a Game Preview title on Xbox One and the Windows 10 store. Astroneer
will grow and evolve through our update roadmap with the help and guidance of the community. Currently, System Era is now hiring.
Game designer and digital toymaker. Former gameplay engineer on Galak-Z, and UX Designer at Envelop VR. Still amazed he gets paid to make video games.
Animator. Setter of key frames and footwear model to the stars. Lover of wife and child.
Co-founder, Artist, and possible Yeti. 'AAA' game dev since '04. Too big to go to outer space: gonna make a game about it instead.
Previously lead client network engineer at 343 Industries and Zipper Interactive. Probably thinking about rock climbing.
Sound designer. Formerly at Disney and Electronic Arts. Lover of everything audio, film, video games, and drink.
Former Epic Games & 343 Industries Engineer. Directed acyclic graph enthusiast.
Samantha is a designer who writes just enough code to be dangerous. Lover of play and art. Creator of Sentris. Old-school unity.
Co-founder and dear friend.
Rest in peace.
Formerly of PopCap Games and 343 Industries. Champion of vision, coordination, and great player experience. Lover of travel, food, and co-coperative video games.
Avid footwear enthusiast, lighthouse aficionado, and long winded storyteller. Refers to Lego Bricks as Legos.
Co-founder and General Manager. Formerly of 343 Industries. Dad, eater of pies.
Astroneer is our first game project. To find out more about it please click the GIF