System Era Softworks is a small group of veteran game developers headquartered in Seattle, Washington.  Established in 2014 out of shared passions for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as new inspirations for the next generation.  Astroneer is our studio debut title: a sandbox exploration game of intrepid discovery and interplanetary aerospace industry.  Astroneer will be available for purchase in December 2016 as an Early Access title on Steam, and as a Game Preview title on Xbox One and the Windows 10 store.  Astroneer will grow and evolve through our update roadmap with the help and guidance of the community. Currently, System Era is now hiring.

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Aaron Biddlecom

Designer

Game designer and digital toymaker. Former gameplay engineer on Galak-Z, and UX Designer at Envelop VR. Still amazed he gets paid to make video games.

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Adam Bromell

Artist

Co-founder, Artist, and possible Yeti. 'AAA' game dev since '04. Too big to go to outer space: gonna make a game about it instead.

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Andrew Ford

Engineer

Previously lead client network engineer at 343 Industries and Zipper Interactive. Probably thinking about rock climbinb.

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Riley Gravatt

Sound Designer

Sound designer. Formerly at Disney and Electronic Arts. Lover of everything audio, film, video games, and drink.

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Zabir Hoque

Engineer

Former Epic Games & 343 Industries Engineer. Directed acyclic graph enthusiast.

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Samantha Kalman

Designer

Samantha is a designer who writes just enough code to be dangerous. Lover of play and art. Creator of Sentris. Old-school unity.

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Paul Pepera

1986-2017

Co-founder and dear friend. Rest in peace.

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Veronica Peshterianu

Producer

Formerly of PopCap Games and 343 Industries. Champion of vision, coordination, and great player experience. Lover of travel, food, and co-coperative video games.

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Brendan Wilson

General Manager

Co-founder and General Manager. Formerly of 343 Industries. Dad, eater of pies.

Astroneer is our first game project. To find out more about it please click the GIF

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