System Era Jobs

Working At System Era

System Era Softworks is an independent game development studio located in Seattle, WA. We are always looking for talented and passionate people to join our team as we build Astroneer and beyond.

System Era is an equal opportunity employer and we value diversity at our studio. We do not discriminate on the basis of race, religion, color, national origin, gender identity or expression, sexual orientation, age, marital status, veteran status, or disability status. We look for candidates who are eager to join a team with a varied set of backgrounds, experiences, interests, and viewpoints.

Current Open Positions

Senior UX Designer

System Era is looking for an enthusiastic UX Designer to join our Astroneer team! As a UX designer you will help drive and develop a huge range of exciting new features while helping to establish UX best practice at our studio. With our award-winning gameplay and terrain systems at your fingertips, you will weave a rich tapestry of activities and challenges that will excite Astroneers all over the world. The team at System Era is highly collaborative. In addition to your ability to design amazing UX, you’ll also need strong game design skills, an ability to be hands on with our tools (Unreal), and a keen artistic eye. We look for candidates who value joining a team with diverse backgrounds, experiences, interests, and viewpoints, so we encourage you to apply even if you don’t meet every qualification, as long as you believe you have something positive to contribute. This is a full-time position. Compensation includes salary, benefits with full medical, vision, and dental coverage, 401k with company match, generous PTO policy, participation in profit sharing, equipment budget for remote work, and may include relocation assistance. Please note that due to COVID-19, the System Era team is currently working remotely. As it becomes safe and reasonable to do so, the studio will transition to a hybrid work schedule combining both on-site and remote work. Unless otherwise noted, all our open positions will begin as remote work, but with the expectation of eventual co-location with the team in Seattle, WA. New employees from outside of Washington state will be expected to establish residency in Washington within 14 days of their start date.

Responsibilities

  1. 4+ years of professional game development experience
  2. Portfolio of your work showcasing samples of interaction design for games or applications
  3. Proficiency in visualization tools such as Adobe Suite, Proto I/O or InVision.
  4. Experience working hands-on with tools: Unreal, Unity, Frostbite, Lithtech, Snowdrop, etc.
  5. An ability to establish a vision and drive quality
  6. A strong understanding of Player motivation analysis models: Quantic Foundry, Immersyve
  7. Experience as a feature team lead or similar leadership role

Qualifications

  1. Collaborate with our awesome team to deliver an amazing Astroneer player experiences
  2. Work with each disciple to define UX goals for new and evolving features
  3. Be hands on. Implement and develop 3 C’s oriented features in Unreal
  4. Develop and drive our accessibility-oriented initiatives
  5. Be an advocate for UX best practice for broad appeal, E10 audiences
  6. Help to align the team by creating and presenting detailed process flows, wireframes, and visual design mockups to effectively conceptualize and communicate UX needs
  7. Mentor, document, and drive awareness of UX standards within the studio, develop UX design workflow processes throughout feature development
  8. Help drive qualitative and quantitative assessment of our UX through diligent user testing and tracking

Nice To Have

  1. An interest in science fiction, aerospace, and space exploration
  2. Cross-disciplinary experience in programming or art is a plus
  3. An ability to find opportunities to reconcile business needs with creative vision
  4. You love small studio culture and a connection to the broader indie game community
Apply to: Senior UX Designer Position

Technical Artist

System Era is searching for a well-rounded Technical Artist to join our team and help shape the worlds of Astroneer with a skillful blend of creativity and technical wizardry! Defined by bold visuals and delightfully unique gameplay, Astroneer provides endless possibilities for players and developers alike. As a technical artist you will be leading the way in expanding these creative possibilities by implementing new workflows, building custom tools, creating complex assets, and supporting the visual evolution of the game. From automating tasks to leveraging more procedural techniques, your work will have the potential to radically amplify the teams speed and effectiveness when developing planets full of content. And to maintain the game’s distinctive art style often means thinking truly outside of the box and exploring unique approaches to content creation. Finding exciting new ways to improve content authoring inside of Unreal as well as in the primary modeling software will be critical. As new content is generated, both engineers and artists will look to you to provide technical content support as well as regular performance monitoring to ensure all the art content performs as well as it looks. We look for candidates who value joining a team with diverse backgrounds, experiences, interests, and viewpoints, so we encourage you to apply even if you don’t meet every qualification, as long as you believe you have something positive to contribute. This is a full-time position. Compensation includes salary, benefits with full medical, vision, and dental coverage, 401k with company match, generous PTO policy, participation in profit sharing, equipment budget for remote work, and may include relocation assistance. Please note that due to COVID-19, the System Era team is currently working remotely. As it becomes safe and reasonable to do so, the studio will transition to a hybrid work schedule combining both on-site and remote work. Unless otherwise noted, all our open positions will begin as remote work, but with the expectation of eventual co-location with the team in Seattle, WA. New employees from outside of Washington state will be expected to establish residency in Washington within 14 days of their start date.

Responsibilities

  1. 5+ Years industry experience as a technical artist
  2. Portfolio of work documenting technical accomplishments and examples
  3. Strong understanding of content creation fundamentals for 3D games
  4. Experience developing engine specific pipelines and content tools, Unreal engine preferred
  5. Proficient working in and developing for 3D Studio Max or Maya
  6. Well versed in performance profiling tools and strategies
  7. Ability to maintain an ever-evolving suit of content creation workflows & documentation
  8. Self-motivated, excellent communication skills, and the ability to provide instruction

Qualifications

  1. Develop and implement new tools and techniques to improve content workflows
  2. Collaborate with discipline leads to define asset integration strategies for features
  3. Analyze and optimize art content while managing performance goals across platforms
  4. Share guidance and documentation to support overall art team efficiency and effectiveness
  5. Proactively seek out feedback and insights from team members to identify workflow inefficiencies
  6. Create and optimize material shaders to support both art direction and gameplay needs
  7. Research and demonstrate new authoring or rendering techniques in support of new features
  8. Assist in the creation of technical content surrounding effects, animation, rigs, and procedural assets
  9. Enforce asset naming conventions and content standards among the art team
  10. Actively engage in playtest sessions and provide thoughtful feedback about the experience

Nice To Have

  1. Unreal Engine tools development experience in C++ and Blueprint
  2. Experience utilizing Houdini for procedural content creation
  3. Understanding of animation pipelines and experience with rig construction
  4. Experience creating VFX for Unreal
  5. Solid understanding of Astroneer’s art style
  6. An interest in science fiction, aerospace, and space exploration
Apply to: Technical Artist Position

Contact Us

For business inquiries, contact us here. For all Astroneer related questions please go to our support page.