Job Opportunities

Working at System Era

We are an independent game development studio located in Seattle. We are looking for incredibly talented people to join our team as we continue to build Astroneer and beyond. Below is a list of the current positions we are looking to fill. If you feel you'd be a good fit for one of those positions we'd love to hear from you. Please send along your information to jobs@systemera.net. - Unfortunately, at this time we do not offer internships but aim to in the future.

System Era is an equal opportunity employer and we value diversity at our studio. We do not discriminate on the basis of race, religion, color, national origin, gender identity or expression, sexual orientation, age, marital status, veteran status, or disability status.

Current Open Positions

Content Designer

As Content Designer you are responsible for filling the uncharted worlds of Astroneer with discoveries, events, puzzles, and mysteries. With the gameplay and terrain systems at your fingertips, you are able to weave a rich tapestry of activities to challenge and excite the boldest and bravest explorers. As part of the design team, you help refine the overall gameplay experience, with a focus on what keeps players pushing beyond the boundaries of their planetary horizon.

No one working at System Era wears a single hat, and as a team we prefer to work with people that want to contribute more than one way. If you have interests in environmental storytelling, user experience design, playtesting, gameplay systems, and so on you'll be an idea addition to our team.

This is a full time role based in Seattle, WA. Compensation includes salary, benefits, and may include relocation assistance. To apply, please send your resume and portfolio to jobs@systemera.net, mentioning the "Content Designer" role in your subject. We’d love to hear from you!

Qualifications:

  • 3+ years of professional game development experience or 1+ commercially shipped title as a designer.
  • Experience working hands-on with tools and scripting systems to craft missions, encounters, raids or other player activities.
  • Familiarity with the Unreal Engine 4 Blueprint system, or equivalent experience with another engine / studio toolset such as Unity, Frostbite, Snowdrop, etc.

Nice to Have:

  • Modding experience. If you've built mods for games, please include information about them in your submission materials.
  • Experience creating fresh sustain content for a live game using existing features and systems.
  • An interest in science fiction, aerospace, and space exploration.
  • Cross-disciplinary experience in programming or art is a plus.
  • Astroneer is built in Unreal Engine, so prior experience with the engine or C++ is a plus.

What we look for:

  • You see the bounds of your tools as a starting point, not a roadblock, to building something extraordinary.
  • You challenge the status quo with humility, and use this to craft excellent player experiences.
  • You find opportunities to reconcile business needs with creative vision.
  • You love small studio culture and a connection to the broader indie game community.

Open Application

Don't see an open position that fits your experience? We'd still like to hear from you!

If you love what we've begun with Astroneer's distinctive art style, physical gameplay mechanics, an open world of interplanetary discovery, and if you know how to make it all better in Unreal Engine, then join us to help build Astroneer to be the best version of itself it can be; a game that inspires and entertains all who play it.

To apply, please send the following to jobs@systemera.net

  • A cover letter and/or resume demonstrating your professional team game development experience, leadership experience, and your ability to work within constraints.
  • A portfolio of projects/games/prototypes (of any size) that you crafted yourself which demonstrate your skills.
  • Please be clear in your materials what kind of position or area of work you would like to be considered for (e.g. design, art, engineering, UX, etc.)

What we look for:

  • You challenge the status quo with humility, and use this to craft excellent player experiences.
  • You desire ownership over large portions of a project, and enjoy both criticism and credit.
  • You find opportunities to reconcile business needs with creative vision.
  • You love small studio culture and a connection to the broader indie game community.
  • Astroneer is built in Unreal Engine, so prior experience with the engine or C++ is a plus.