Job Opportunities

Working at System Era

System Era Softworks is an independent game development studio located in Seattle. We are looking for incredibly talented people to join our team as we continue to build Astroneer and beyond. Below is a list of the current positions we are looking to fill. If you feel you'd be a good fit for one of those positions we'd love to hear from you. Please send along your information to jobs@systemera.net.

Current Open Positions

FX Artist

We are looking for a talented FX Artist that can help breathe life into the worlds of Astroneer. The ideal candidate can take rough blockouts, static/skeletal meshes, animations, gameplay systems and, with minimal direction, wrap them in beautiful VFX work. Great understanding of particle systems, Unreal Engine 4 material editor & blueprint system, texture authorship and animation are highly desired. Only candidates with a demo reel/portfolio will be considered.

Desired Attributes:

  • Proficient in UE4
  • Deep understanding of particle systems
  • Great eye for aesthetic design and sense of timing
  • History of producing content for shipped games
  • A love for the art direction of ASTRONEER

Send demo reel & resume to jobs@systemera.net to be considered for this role.

Technical Artist

We are looking for a talented Technical Artist who is proficient in Unreal Engine 4 and can help bridge the divide between programming and art. The ideal candidate has experience with all aspect of UE4 and can solve a wide variety of aesthetic problems from a technical perspective. Some of the responsibilities may include custom shader creation, creating/improving tools & pipelines, informing efficient asset creation standards, thinking of creative ways to keep improving Astroneer. Only candidates with a demo reel/portfolio will be considered.

Desired Attributes:

  • Knowledge of programming languages (C++, Python,etc.)
  • Proficient in UE4 (in particular the blueprint system)
  • Great eye for aesthetic design and sense of timing
  • History of producing content for shipped games
  • A love for the art direction of ASTRONEER

Send demo reel & resume to jobs@systemera.net to be considered for this role.

Animator

We are looking for an animator with very strong key-frame animation skills - in particular character and creature work. The ideal candidate has a love for Disney/Pixar body mechanic animation and can bring that level of quality and whimsy to their work. Rapid animation vignette/prototype work is desired as well as an ability to take rough blockouts of gameplay mechanics and turn them into beautiful pieces of art. Mocap experience not necessary though attractive. Only candidates with a demo reel/portfolio will be considered.

Desired Attributes:

  • Strong key-frame character animation skills
  • Ability to rig/skin a mesh
  • Proficient in UE4 animation pipelines
  • History of producing content for shipped games
  • A love for the art direction of ASTRONEER

Send demo reel & resume to jobs@systemera.net to be considered for this role.

Senior Engineer - Gameplay

As a gameplay engineer at System Era, you are a steely-eyed implementer of a breadth of gameplay systems and user scenarios. You work in tandem with design to quickly build working prototypes of new ideas and refinements of existing systems, but you are careful to optimize and make robust those systems that go into the wild. You have the math skills solve complex systems in motion. You have a strong understanding of real time game engine architecture and know how all systems fit together for scalability and efficiency. You are an unstoppable bug hunter. You help breathe life into the team's best ideas.

Qualifications:

  • Broad experience creating compelling gameplay systems.
  • Strong C/C++ coding and debugging skills.
  • Strong 3D math skills, especially linear algebra.
  • Deep understanding of hardware architectures and optimization tradeoffs.
  • 5+ years industry experience having shipped at least 1 title.
  • Bachelor's Degree in relevant field (or equivalent experience)

Nice to Have:

  • Unreal Engine 4 experience
  • SIMD experience
  • Experience writing multiplayer gameplay systems.
  • Strong knowledge of differential and integral calculus and physics.
  • Familiarity with data-oriented design

Send your resume to jobs@systemera.net to be considered for this role.

Senior Engineer - Dev Ops and Services

As the devops and services engineer at System Era, you would be responsible for most of the studio's interfaces with backend server ops, both in internal development scenarios and for game clients. You would own internal services including build automation and deployment, as well as external service interaction code such as matchmaking lifecycle and e-commerce, and cross-over services including crash reporting and telemetry. You are excellent at designing platform abstractions, REST APIs, a master of security and authentication, and skilled at identifying and solving data bottlenecks in high-volume pipelines.

Qualifications:

  • Deep understanding of SCM APIs, branch management, and deployment into store portals.
  • Experience with C++ build systems.
  • Familiar with OS and network troubleshooting
  • Strong C/C++ coding and debugging skills.
  • Experience with C#, Python, or Javascript.
  • 5+ years industry experience having shipped at least 1 title.
  • Bachelor's Degree in relevant field (or equivalent experience)

Nice to Have:

  • Experience with Steam, Xbox, Sony matchmaking APIs
  • Experience with other major 3rd party services APIs
  • 10+ years experience and multiple titles shipped.

Send your resume to jobs@systemera.net to be considered for this role.

Senior Technical Designer

Working on Astroneer you will influence and take responsibility for the design direction of an ever expanding core gameplay experience, by building new features and discoverables that fit the vision of what makes this game unique. If you love what we've begun with Astroneer's interaction scheme, physical gameplay mechanics, procedural encounters, and in-world progression, and if you know how to make it all better in Unreal Engine, then join us to help build what you believe will be the most accessible and memorable game in recent history. Your job is to be an indie game developer on a grand scale.

Qualifications:

  • A portfolio of prototypes/games/projects (of any size!) that you built yourself.
  • Experience working within larger teams and the ability to work within constraints.
  • Leadership experience and professional team game development experience (not necessarily at the same place!). This is a growing team.
  • Experience with Unreal Engine 4 and some familiarity with C++.

Nice to Have:

  • You challenge the status quo with humility, and use this to create excellent game design.
  • You desire ownership over large portions of a project, and enjoy both criticism and credit.
  • You enjoy small studio culture and a connection to the broader indie game community.
  • You appreciate the sense of achievement, and the desire to make great things.
  • You find opportunities to reconcile business needs with creative vision.
  • You are exhilarated by the chance to have thousands and millions of fans directly excited by what you are working on day-to-day.

Send your resume to jobs@systemera.net to be considered for this role.