About System Era

About System Era

System Era Softworks is an independent development studio headquartered in Seattle, Washington. Established in 2014 out of shared passions for interesting gameplay systems and inspired by optimistic space-age futurism, we strive to build games that can serve as motivation for future generations of spacefarers. Our games focus on bringing people together.

System Era aims to make great games while still maintaining a team first focus. We believe that good games don't need to come at the cost of lowered standards for our staff. We offer top notch benefits, highly competitive salaries, profit sharing, and complete flexibility with unlimited paid time off.

We Offer

Top Notch Benefits

Top Notch Benefits

System Era offers excellent health, vision, and dental insurance to all employees and their families from one of the top providers in Washington.

Excellent Compensation + Profit Sharing

Excellent Compensation + Profit Sharing

System Era's salaries are highly competitive and we offer quarterly profit sharing to team members.

Flexible Work Hours

Flexible Work Hours

As a studio we offer complete flexibility with your schedule and unlimited paid time off.

Team-Focused Culture

Team-Focused Culture

System Era is a small team that owns our IP, and self publishes. We strive to always make decisions that benefit the team, without any external pressure.

The Team

Keiran Beaton

Keiran
Beaton

Quality Assurance

Huge fan of sports, games, banter, and bright colors. Played in the Little League World Series at 12 and never again reached that level of fame.

Aaron Biddlecom

Aaron
Biddlecom

Design

Game designer and digital toymaker. Former gameplay engineer on Galak-Z, and UX Designer at Envelop VR. Still amazed he gets paid to make video games.

Gene Blakefield

Gene
Blakefield

Animation

Animator. Setter of key frames and footwear model to the stars. Lover of wife and child.

Adam Bromell

Adam
Bromell

Creative Director

Co-founder of System Era who has been making video games since '04. Too big to go to outer space so doing the next best thing instead.

Gregory Brown

Gregory
Brown

Engineering

Formerly of Runic Games, AtomJack, and Vreal. Loves languages, photography, and '90s indie rock. Inventor of the VR Ham Piano.

Ryan Burrell

Ryan
Burrell

Design

Designer and general jack-of-all trades. Insert compact and informative sentence about me as a person [here].

Ole Ciliox

Ole
Ciliox

Engineering

Cool person with great taste in shoes that likes to program funny things or pretty things.

Anthony Coleman

Anthony
Coleman

Design

Long time inhabitant of the video game industry. Formerly of PopCap Games. Giant nerd. Has way too many RPG books.

Gina Cowart

Gina
Cowart

Communications

Good natured and sociable with a fondness for cats, crafting, and baking tasty treats. Dual wields hot glue guns.

Andrew Ford

Andrew
Ford

Engineering

Previously lead client network engineer at 343 Industries and Zipper Interactive. Probably thinking about rock climbing.

Mia Goodwin

Mia
Goodwin

Design

Narrative ghoul and horror addict. Former university professor, occasional comic creator, and once Story Artist of Retro Studios. Telecommuting from Outpost #31.

Riley Gravatt

Riley
Gravatt

Sound Designer

Sound designer. Formerly at Disney and Electronic Arts. Lover of everything audio, film, video games, and drink.

Sam Gronhovd

Sam
Gronhovd

Quality Assurance

Formerly of Turn 10 Studios. Reader of comics, player of Hearthstone, lover of cats. Always thinking about games.

Erich Iveans

Erich
Iveans

Quality Assurance

Has turned a childhood taking apart toys into a career doing the same with games. Photographer, zombie book aficionado, and Dad.

Spencer Kern

Spencer
Kern

Art

Artist and maker of random things. Previously an artist on Minecraft and Project Spark. Fan of just about everything related to Space and Dinosaurs.

Evelyn Leigh

Evelyn
Leigh

Engineering

Devotee of cats, games, and pizza. Junior TTRPG gamemaster and seasoned player. A sucker for all things purple and space.

Andre Maguire

Andre
Maguire

Design

20 year game designer formerly of Midway Games, WB Games and King. Music enthusiast and total guitar nerd.

Matt Musante

Matt
Musante

Art

Weight lifter, Yogi, Dungeon Master, and Digital Terraformer.

Zach Mysliwiec

Zach
Mysliwiec

Operations

Has more hobbies than time. More than likely either in the garden, kitchen, or vocal booth

Kristina Ness

Kristina
Ness

Art

Concept artist and avid reader. Formerly of Runic Games and Valve. Career peaked as a NASA intern. Drift compatible.

Anthony Patterson

Anthony
Patterson

Quality Assurance

Small time Youtuber, IPA lover and Yu-Gi-Oh player that loves to cook and is always on the lookout for the next video game experience to pull him away from Overwatch.

Veronica Peshterianu

Veronica
Peshterianu

Production

Formerly of PopCap Games and 343 Industries. Champion of vision, coordination, and great player experience. Lover of travel, food, and co-op video games.

Nicolle Rodgers

Nicolle
Rodgers

Production

Producer and mom of several two-legged and four-legged creatures. Gold tier Lucio and RL support class who loves Star Trek, American football, photography, jazz, movies, and crafting.

Joe Tirado

Joe
Tirado

Communications

Avid footwear enthusiast, lighthouse aficionado, long winded storyteller. Always planning the next bike trip. Likes all the snacks.

Marjie Volk

Marjie
Volk

Engineering

Omnivorous pursuer of creative hobbies. Notable favorites include doll customization, origami, songwriting, and various fiber arts. Also a great fan of confusing novels.

Brendan Wilson

Brendan
Wilson

CEO

Co-founder and General Manager. Formerly of 343 Industries. Dad, eater of pies.

Eleanor Wingo

Eleanor
Wingo

Art

Creator of 2D and 3D art. Formerly worked at Harebrained Schemes and Amazon. A total nerd: loves video games, plays DnD and day dreams about anything medieval/sci-fi fantasy.

Sam Wolpert

Sam
Wolpert

Engineering

Formerly of 343 Industries. Builder of systems, team dynamics nerd, and lifelong lover of anything that happens in space. Probably knows too much about the NBA.

Paul Pepera

Paul
Pepera

1986-2017

Co-founder and dear friend.

Rest in peace.

Contact Us

For business inquiries, contact us here, for all Astroneer related questions please post on our forums.